![]() ![]() stacked, so you can build a massive wall if you want :) This mod changes the regular electric fence post into a. three versions that differ in the height where the shock wire is. I am also not sure would it have to be at the 2 block level to take their heads off or could you actually have it 3 blocks up directly over there head or would it need to be at the 2 block level. Small XML modlet adding a one block tall electric fence post with. What i want to do is have a blade trap one block over head facing down so it takes the zombies head off. The second question is can we now place blade traps vertical or over head, i ask because i remember you could not put a blade trap anywhere but laying flat on a ground surface. ![]() ![]() I have a pit that is 13 open blocks and I want to put the electric fence post spanning a distance of 15 blocks, is this possible or will i need to add a center area at 7 blocks and add more electric fence post in the middle to make the connection or can i use the relays at the 7th block area to connect and still get electric fence to cover the area? So my first question is how many blocks will the electric fence post span. Maybe even make radiated, or feral zombies unaffected by the traps, or some type of immunity.A Lot has changed and i have a few easy questions i can't seem to find. And even if you don't kill them all, a couple of pipe bombs or molotovs will catch everyone electrocuted in area of affect attacks. Right now there's just no limit to the amount you catch. That way placing fences all over catching hordes of them won't be as overpowered, as we can find a good balance of how many watt per zombie per second it requires. It can take up to three days to train animals to. Yes :) That's why I've been advocating for them to hve lesser passive power draw, but considerably more. Attach one or more hot wires to existing fence posts or fence wires to keep animals away from the fence. Cheap and overpowered traps ! If you set a kill box and funnel zombies into an alley of electric cables that are protected behind walls with a tasty door at the end (zombies LOVE doors) they will all rush to their death in there do that on ground floor with access to their loot and ability to repair the poles and destroy their gore blocks and you just built yourself a zombie loot farm and a safe base ! Because they won't attack exterior walls as long as there is a door and a path between you and them. It wont let you run wires in reverse (device to power source. Start from power source (e.g., generator) and work outward. Click the wire tool on the start of the line run first (usually the power source end), then the second. Originally posted by Le_Cr0c:Finally people realizing how ♥♥♥♥♥♥♥ op the electric fence posts are. Basic tips for electricity in 7DTD: When running power cables or fence lines its always done in the order you click. I always felt barbed wired was OP though, even though they can be destroyed which the electric fence posts wont if you just protect the wire poles. In contrast if each zombie stuck drew even 20, it'd be 1000 watt you'd have to supply as opposed to 100, making other traps such as blade, darts, turrets good alternatives. It gets to the problem we had with wooden spikes, just spamming down these in rows becomes cheap, and all but radiated/cops are going to die in 10 lines of fences. Right now, you can run 10 lines of fences (100 watt) and 50 zombies can get stuck in them simultaneously. alternatively, requiring you to have 400 watt on standby to power. If you're getting a rush of 20 zombies, and your production is 200 watt, you'll be electrocuting 10 out of the 20, and 10 will make it through (to be dealt with other traps). Ive actually had solar powered fence chargers die due to lack of. at 20 power draw, that's 200 watt, which is very manageable. In some places (like the TN Valley) we can have multiple days of little or no sunshine. With a reasonable build, you might have say 10 zombies stuck in fence posts at any given time at horde night at the top range. Also, with a lot higher power draw they would be quite useless (10 maybe, but 20 per zombie is crazy that's 500+ for each post mostly on horde nights), as barbed wire does the same job without any upkeep. The problem is that the fences will simply cease to work at. Each pathway is on its own circuit so that the others will not interfere if they break. Total I have 16 posts hooked up to a generator and 4 switches - one for each entrance. Especially as they damage themselves when they electrocute something. So, I tried a new basic base design that has 4 ways into my base 2 blocks wide covered by electrical fences. Originally posted by Seelenernter:I actually think fences are fine. ![]()
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